Final Packaging
-
Create a folder named
name_of_your_mod_here_p
(the_p
clarifies it as a patch so that it overwrites original game content) -
Create a folder the name of your Game's project name
-
Go into the folder where you packaged your mod and copy the Content folder in
WindowsNoEditor\ProjectName
into this folder -
Folder structure is very important for UE modding so make sure spellings of the folders are the same as they were when exported
-
Download Unrealpak by FluffyQuack and drag the mod folder onto UnrealPak-with-compression.bat
-
This will create a pak file - Make sure the pak file still contains the _P at the end of its name
-
Create a folder in your
Paks
folder called ~mods
(The folder is just to ensure proper load order. The folder can be named anything that starts with a letter after the first letter of the game pak)
- Place the pak file in it and run your game to see if it worked. Hopefully you should find it did.
If the mod worked, give yourself a pat on the back! You have successfully made a patch mod!