Final Packaging

  • Create a folder named name_of_your_mod_here_p (the _p clarifies it as a patch so that it overwrites original game content)

  • Create a folder the name of your Game's project name

  • Go into the folder where you packaged your mod and copy the Content folder in WindowsNoEditor\ProjectName into this folder

  • Folder structure is very important for UE modding so make sure spellings of the folders are the same as they were when exported

  • Download Unrealpak by FluffyQuack and drag the mod folder onto UnrealPak-with-compression.bat

  • This will create a pak file - Make sure the pak file still contains the _P at the end of its name

  • Create a folder in your Paks folder called ~mods

(The folder is just to ensure proper load order. The folder can be named anything that starts with a letter after the first letter of the game pak)

  • Place the pak file in it and run your game to see if it worked. Hopefully you should find it did.

If the mod worked, give yourself a pat on the back! You have successfully made a patch mod!